Monthly Archives: December 2008

(Part 2)Exploring zetcode wxwidget tutorial on Layout Management:

All right… I’m back…. I’m starting to get into this sizer thing in the zetcode tutorial. Time to “Go To Class’ no pun intended… There is a bunch of little tricks in this tutorial that the zetcode code has mentioned … Continue reading

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(Part 1)Exploring zetcode wxwidget tutorial on Layout Management:

I’ve already have add a smattering of sizers already. I guess this part of the zetcode wxWidget tutorial goes through that.. Lets see what surprises are in store for Absolute Positioning. The first example shows absolute positioning. The author of … Continue reading

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Exploring zetcode wxwidget tutorial on Menus and Toolbars:A Simple Toolbar/

The rain in Spain falls mainly on the plain… By Jove he’s got it… My progress in the zetcode tutorial seems to have taken an uptick…. Let see if continues with my exploration of toolbars. Short answer… No…. Up to … Continue reading

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Exploring zetcode wxwidget tutorial on Menus and Toolbars:Simple Menu Example

#include “menu.h” SimpleMenu::SimpleMenu(const wxString& title) : wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(280, 180)) { menubar = new wxMenuBar; file = new wxMenu; file1 = new wxMenu; file->Append(wxID_EXIT,wxT(“&Hasta La Vista Baby”)); menubar->Append(file, wxT(“&File”)); menubar->Append(file1 , wxT(“&Something new”)); file1->Append(ID_JT_TEST,wxT(“&Test”)); //const int ID_JT_TEST = … Continue reading

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Exploring zetcode wxwidget tutorial on Menus and Toolbars:Submenus

The I’m exploring here I got from the most excellent zetcode tutorial here. This is actually starting to move faster now… I went through the example titled submenus.. The after going through the tutorial I had this question: Can you … Continue reading

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(Part 2) Exploring wxwidgets using zetcode’s tutorial “Widgets communicate” and Code::blocks

Ok.. Part 1 was me playing around… Now I’m need to figure out the meat and potatoes of this particular tutorial.. Looking at the header files communicate.h #include “Panels.h” #include <wx/wxprec.h> class Communicate : public wxFrame { public: Communicate(const wxString& … Continue reading

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(Part 1) Exploring wxwidgets using zetcode’s tutorial “Widgets communicate” and Code::blocks

So… I’ve spent a couple of weeks learning about Code::blocks,  wxwidgets and the like and I’ve have found zetcodes tutorial very helpful…  It has some nice basic code, that I can tear apart and explore.. Anyway, the next in example … Continue reading

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(Part 4 Connect)cont’d Todo’s seeing what happens if you duplicate an event specifier

This morning was correcting some typo’s in my previous post and ran past the todo’s I gave myself. One of them was to see what happens when I duplicate an event specifier. My strategy is to play around with buttons … Continue reading

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(Part 4 Connect) Exploring wxWidgets using zetcode’s “A simple button” and Code::Blocks.

I’ve been line by line through zetcode tutorial titled “A Simple button” using the IDE C::B Code::Blocks. http://zetcode.com/tutorials/wxwidgetstutorial/firstprograms/ This tutorial produces some output that looks like this: The source looks like this: #include “button.h” Button::Button(const wxString& title) : wxFrame(NULL, wxID_ANY, … Continue reading

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(Part 3 wxButton) Exploring wxWidgets using zetcode’s “A simple button” and Code::Blocks.

I’ve been line by line through zetcode tutorial titled “A Simple button” using the IDE C::B Code::Blocks. http://zetcode.com/tutorials/wxwidgetstutorial/firstprograms/ This tutorial produces some output that looks like this: The source looks like this: #include “button.h” Button::Button(const wxString& title) : wxFrame(NULL, wxID_ANY, … Continue reading

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