Monthly Archives: February 2016

More refactoring with the polyline.

I haven’t much time lately for playing around with pencil2d.   Work as well as other life commitments haven’t left much gas in the tank for me to pursue fun stuff like this.  Currently I’m having a rare quiet Sunday … Continue reading

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Refactoring the polyline in pencil2d

So I’ve managed to get myself deep into the rabbit hole now.    https://github.com/pencil2d/pencil/issues/423 The way things are structured in pencil2d is that a polyline would be drawn in bitmap mode and  a bezier would be drawn in vector mode.  In … Continue reading

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